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Guild Wars 2 occurs approximately 250 years after the events of one's Guild Wars: Eye of the North expansion. The evil dragon Zhaitan has risen and formed a multitude of all the undead which threatens all of the mortal races of Tyria, the nation by which Guild Wars is set. Meanwhile between Eye of all the North and Guild Wars 2, technology has grown to get for guns and also other mechanical devices, and new races (primarily the Sylvari and the Asura) have organized themselves in the country. Guild Wars 2 is launching with eight playable professions (basically classes). Guild Wars 2 Guidebook Each uses a completely unique multitude of skills and abilities, the majority of that influenced by which weapon you could have equipped at any once. Each profession has one or more strange little hook to the people. Not a single one of the classes are designated to get a specific role. In other words, there will be no tanks there also are no healers. All classes have one or more method of maintaining their very own health. Additionally, all professions have skills that either leave a persistent effect on the ground, or can utilize a persistent effect to trigger an additional or different effect. When two skills interact in this way, it truly is called a Combo.